Suxnet
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- Jan 4, 2012
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Metroid Prime is one of the most important and influential FPS ever developed. What are you on about?
So you think it's up there with Half-Life/Counter-Strike/Quake?
ok...
Metroid Prime is one of the most important and influential FPS ever developed. What are you on about?
So you think it's up there with Half-Life/Counter-Strike/Quake?
ok...
So you think it's up there with Half-Life/Counter-Strike/Quake?
ok...
No, it was a departure from the classic Doom style FPS. MP transcended FPS, emphasizing exploration, platforming, and problem solving. Without MP, we never get something like Mirror's Edge, for example. MP was a unique game.
It's not on the level of something like Ocarina or Mario 64 in regards to shaping an entire technical style of game design. But it's use of music, atmosphere, and level design were all groundbreaking to the FPS genre. Moreover, MP completely re-shaped the speedrunning scene.
MP was a significant game. Anyone claiming otherwise doesn't know their history.
No, it was a departure from the classic Doom style FPS. MP transcended FPS, emphasizing exploration, platforming, and problem solving. Without MP, we never get something like Mirror's Edge, for example. MP was a unique game.
It's not on the level of something like Ocarina or Mario 64 in regards to shaping an entire technical style of game design. But it's use of music, atmosphere, and level design were all groundbreaking to the FPS genre. Moreover, MP completely re-shaped the speedrunning scene.
MP was a significant game. Anyone claiming otherwise doesn't know their history.
I could be wrong but Metroid Prime was one of the first, if not the first, first-person open world game games on consoles.
The lead up to it's release had everyone wondering if doing a Metroid game, a game all about exploration and atmosphere, in first-person.
We did have Arena and Daggerfall on PC as first-person games built around exploration but they were fairly niche, Morrowind came out in 2002 as well.
It didn't have the impact of Half-Life but it was a pretty big event in terms of showing first-person games could be more than shooters and have mass appeal.
I could be wrong but Metroid Prime was one of the first, if not the first, first-person open world game games on consoles.
The lead up to it's release had everyone wondering if doing a Metroid game, a game all about exploration and atmosphere, in first-person.
We did have Arena and Daggerfall on PC as first-person games built around exploration but they were fairly niche, Morrowind came out in 2002 as well.
It didn't have the impact of Half-Life but it was a pretty big event in terms of showing first-person games could be more than shooters and have mass appeal.
I'm a fan of the game, but you are overselling it. It absolutely has not changed the genre, and there are few if any games that owe their existence or mechanics to it. Hell Elder Scrolls was doing exploration in a FPS setting long before Prime was a thought.
Half Life redefined the way you told stories in a FPS. Half-Life 2 redefined it again. Games like System Shock, Deus Ex, Bioshock all showed amazing kinds of interactivity, world building, story telling, and atmosphere that changed the genre.
Team Fortress 2 changed the way team shooters were made. Overwatch owes so much to TF2 (always found it funny how many people thought a lot of Overwatch's features were original when TF2 has been doing it for years. Great game, but game reviewers need to be smarter).
Anyway Prime was a great game, but not influential. If it was we would of seen Metroidvania elements creeping into more FPS games.
It didn't even change speedrunning. Sequence breaking and speed runs was a part of Metroid from day 1 on the NES and was encouraged.
...you really don't see the difference between the early ES games and Prime?
And Metroidvania elements HAVE crept into FPS, from Bioshock to Call of Duty. Where do you think that came from? The Prime trilogy.
I can count three, maybe four games that changed the medium as much as HL1 and 2. If that's the bar people are setting here, MP obviously isn't at that level. But it's close.
Tangent
Did Half-Life 2 really have that much jnfluence? I loved that game (the section where you have to go under the bridge to turn off the forcefield remains one of my most cherished video game memories) but I think claiming it was anything but a refined Half-Life is overselling it.
Half Life 3 would be a complete disaster. It would be competing against COD. I hate COD, but COD always wins.
Valve is smart to give up.
Valve should focus on Portal 3, Portal 4, Portal 5 and Portal Prequels and Portal Spinoffs.
That's how you make money.
Ditto. I could never bring myself to give a damn about the Prime series, but the originals and Fusion? Oh man oh man oh man.
For me Super Metroid and Metroid Prime stand at the top. Fusion was okay, but because they had the map marker built in I found it lost that element of exploration and made it more like a platformer. I felt Metroid Prime kept tot he spirit of classic Metroid really well.
If Steam didn't launch with HL2, it at least was first made mandatory with HL2. I still remember the hate Steam got at first. People were threatening to get Xboxes and ****. It was funny seeing people react to Origin, saying it would never compete with Steam because of its rocky start.
It'll happen eventually and when it will come when Valve has the technology and ambition to do it.
I don't think they have the ambition to do it anymore. Everything I've read in recent years points towards money-hungry Valve being real. Projects that focus exclusively on making money with minimal risk. Over a third of the company is working on VR alone. There's no team hidden away working on HL3, and a lot of the key developers, artists, and writers from the HL teams have left, probably due to their being no timeline for another game.
Valve is all about multiplayer games with transactions now. It's kind of disgusting.